Supporting STEM-based learning, this fun, fact-filled book for kids ages 6–9 explores the programming that makes our world work, in everyday objects from traffic lights to vending machines. Educating young readers through a combination of close-up images, quirky trivia facts, quiz questions, and fascinating tidbits, it’s the perfect book for any reader who can’t get enough of coding.
How much did the first laptop weigh? What exactly is a computer bug? How many calculations can the world’s fastest computer perform in a single second? Find out the answers to these questions and more in DKfindout! Coding, which features photographs and illustrations of gadgets, games, and coding geniuses like Ada Lovelace and Alan Turing. Beginning in the mid-1800s, readers can trace the path of coding pioneers from the birth of the first computer all the way to today’s tech boom. Along the way, they’ll learn about the fundamentals of coding languages like Java and Python—including their application in everything from cars to calculators—and how coding continues to revolutionize tech, gaming, medicine, space travel, and more.
Vetted by educational consultants, the DKfindout! series drives kids ages 6–9 to become experts on more than 30 of their favorite STEM- and history-related subjects, whether Vikings, volcanoes, or robots. This series covers the subjects that kids really want to learn about—ones that have a direct impact on the world around them, like climate change, space exploration, and rapidly evolving technology—making learning fun through amazing images, stimulating quizzes, and cutting-edge information. The DKfindout! series is one that kids will want to turn to again and again.
BACKLIST | On Sale Date: July 4, 2017
Juvenile Nonfiction / Computers / Coding & Programming
Ages 6 to 9, Grades 1 to 4