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Majed Marji

Learn to Program with Scratch

Learn to Program with Scratch

Regular price Rp 331.000,00 IDR
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An introduction to programming using Scratch, a fun, beginner-friendly programming environment. Following on the success of Super Scratch Programming Adventure, comes this second-level guide to the Scratch programming language. Serious Scratch Programming is perfect for kids who have graduated from Super Scratch Programming Adventure!, and for high school or college-age readers looking for a more mature approach to Scratch. The book uses this beginner-friendly language to teach essential programming concepts like procedures, variables, loops, strings, and lists.

Readers will use their new-found programming skills to program science simulations, math projects, and even some fun arcade games. Each chapter offers a summary and practice exercises at the end to make sure the lessons stick. By offering a methodical guide to all of Scratch's surprisingly powerful features, Serious Scratch Programming gives readers a firm grasp on the fundamental principles of programming in any language.

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to:
–Harness the power of repeat loops and recursion
–Use if/else statements and logical operators to make decisions
–Store data in variables and lists to use later in your program
–Read, store, and manipulate user input
–Implement key computer science algorithms like a linear search and bubble sort

Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter contains detailed explanations, annotated illustrations, guided examples, lots of colors, and exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey painlessly.

Uses Scratch 2

Book Solutions link
Chapter Scripts



Majed Marji
On Sale Date: February 14, 2014
Trade Paperback
Juvenile Nonfiction / Computers / Coding & Programming
Juvenile Nonfiction / Computers / Entertainment & Games
Juvenile Nonfiction / School & Education
Ages 10 And Up, Grades 5 And Up

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Customer Reviews

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this is a Good book.


this is a nice book.

very good

this is a very good book.

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